Greeting Mordheimers,

As you probably will have noted, the site has been rather quiet. This was primarily because of private reasons from our group members (mostly involving work or studying).

However, the group finally has time to get together and prepare for our very first campaign. To start we have kept things simple and use existing rules. Some existing rules such as armour and certain combat rules are slightly adjusted. Off course we will post them later on this site as well as our experiences with the rules.

So stay tuned! We are getting atleast a day filled with Mordheim the next week. So our campaign will start with flying colours. Our warbands are getting done paintwise so expect pictures.

See you in the streets!

skullbar

About time I show some of my first models I painted for my warband…ever!

I already learned tons of stuff that’s probably obvious to all the veteran Warhammer players around here, but for people just starting out it’s all still strange and new. That’s why I decided to share some of the stuff I learned.

But first, let’s show of some of my work!
Don’t forget to click the picture for a full size image.

The Orc BossThe Orc Boss
The Orc BossThe Orc Boss

Still work in progress, gotta do alot more details on the armour (what a bloody nice model this is by the way; Grimgor Ironhide) and got to finish up the shields and base on the bottom.
Still I’m very happy how his armour turned out. I decided to keep his armour a bit shinier compared to most Orcs, since he is the boss and all and gets the best and latest loot.

Off course the Boss needs to boss around a bit, so I also started painting on the Big ‘Uns, Forgot and Agok:

Agok MeatwallAgok Meatwall
Agok MeatwallAgok Meatwall
Forgot the Big 'UnForgot the Big 'Un
Forgot the Big 'UnForgot the Big 'Un

Basically at the same stage as the boss, got a nice layer of paint on them with some washes, but still need to work out some details and the bases. I also got to figure something out to make the 2 more different from each other, since it was nearly impossible to put this model (Black Orc Warboss) into a different pose. And off course the obvious missing arm, which will b revealed soon(tm).
Thanks to Loek I got an awesome idea, since Forgot has gained stupidity because of a battle wound, I will put an axe imbedded in his skull! That should explain those loose bolts in his puny orc brain. I’m also going to clip one of his helmet horns, also a wound from that battle.

Now what did I learn from all this painting and (minor) sculpting? I’ll tell ya after the break.

Continue reading

skullbar

Kewn here,

About a week ago Vincent and I were just chatting a bit about the Mordheim game. Our entire group agrees that Mordheim is held together a bit too much by random battles, and we’re planning to do something about it. One of these ideas is something I’d like to share with the Mordheim community, because a few opinions about it would be nice.

Continue reading

skullbar

A thick grey fog rolls through the trees. It is a silent night, not even the sound of the usual critters can be heard. After several hours of an unnatural silence a cloaked figure appears on the edge of the hill, his face completely hidden beneath his cowl. Behind him, the silhouette of something that appears to be a wagon, slowly gets into sight. This wagon is being pulled by several individuals that slowly move forward. They seem to walk as if they are having trouble controlling their limbs in an effective way. On the wagon appears to be only a single object.. A wooden coffin.

When the mysterious group arrives at the gates of Mordheim, they suddenly hold. Amongst the ruins a band of vile creatures appears.. The ghouls show up to meet their master.

The night belongs to the undead, and in Mordheim it is always night.
Zombie kitten

A couple of weeks ago when I was at Vince’s house he told me he and a couple of friends started creating and playing Mordheim.  As a (retired) Warhammer collector this appealed to me quite a bit. I decided to do some research on Mordheim and its possible warbands. Coming across the undead warband I got even more excited and decided I’d join my friends in their quest for wyrdstone.

I ordered some undead models from the UK, and now almost 2 weeks later, my models arrived. When I opened my package I was a bit disappointed, the company I ordered from seemed to have made a mistake on my vampire model. Instead of the Konrad von Carstein model, I received the Vlad von Carstein model. A minor setback I will just have to deal with.
I will post some updates when I find the time to start assembling my models.

Khahzgull

skullbar

Jerodar posted an overview of his warband over at his Orcs & Goblins warband page.

Also Kewn wrote an introduction to his warband and also posted an overview of his Skaven warband.

Go on, have a look.

Shrek and donkey

skullbar

So here’s my Bray Shaman W.I.P.

Basically, I’ve taken an already assembled Gor model and fancied it up a little. First I made the base for the cape which was just a blot of green stuff. After it had set I applied detail to the cape by adding pieces of green stuff and giving them texture using a toothpick (for the fur) and a hobby knife (for the seams and stitches). I cut off the horns of another Gor model and affixed them using some more green stuff. I’m not really satisfied with the loincloth, maybe I’ll sand it down and try again. I’ve also added a potion made of green stuff to the Shaman’s belt.

As for the arms, I had to reattach them in order to put them in the position they’re in now. The next step is to model some fire in the models hand since I’d like to steer away from giving the model a staff. (I’d like to emphasize the beastliness of my Warband by refraining from adding ‘more developed’ magic casting tools like staves or wands on this model)

The model is far from done, but it’s a start. Let me know what you think of it.

brayshamanconversion

- Vince