Archive for the ‘Scenery’ Category

Greeting Mordheimers,

As you probably will have noted, the site has been rather quiet. This was primarily because of private reasons from our group members (mostly involving work or studying).

However, the group finally has time to get together and prepare for our very first campaign. To start we have kept things simple and use existing rules. Some existing rules such as armour and certain combat rules are slightly adjusted. Off course we will post them later on this site as well as our experiences with the rules.

So stay tuned! We are getting atleast a day filled with Mordheim the next week. So our campaign will start with flying colours. Our warbands are getting done paintwise so expect pictures.

See you in the streets!

Alrighty, time for Koen to put some info in here about the wonderful stuff that is called filler.

Recently I’ve been working on a big solid bridge structure for our mordheim terrain. I made this using only a bit of styrofoam that already had an arch-like shape, and cardboard.
I must say that I’m very happy the way the styrofoam part currently looks: like solid pieces of stone. The cardboard part however still looks like cardboard. Something that doesn’t really has a ’solid’ feeling to it.

After thinking about it for a bit with Vincent, we figured that some cheap filler that Vincent bought a while ago might be the solution to this problem. The actual idea is something we based off of this post that Ashton Sanders made quite a while ago about a similar product that we used called ’spackle’.

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So I’ve been thinking about what to do with this piece of rock I made earlier. Ashton has a very good tutorial on making convincing wyrdstone, I might dig into that. For now I found a less time consuming alternative:

Wyrd stones..

I asked my mom if she had some decorative glass marbles, which she said she had, and of which I could have some. Turned out they where green! Perfect! =D I put some in a piece of cloth and gave them a good clobbering after which they turned out like the shattered pieces of glass in the pictures.

Jerodar (Jeroen) convinced me that it can actually pass for a comet shard because according to him all debris from meteorites is sort of buffed by the intense heat that develops through friction when the meteor enters the atmosphere. Also, the impact might Nevertheless I think jagged pieces of wyrdstone would look really cool too (like Ashton’s), maybe even cooler. For now I’ll settle on this.

Wyrdstone

Mordheim image by Aerion the FaithfulThe ancient Sigmarite prophecies fortold that one day a twin tailed comet would shoot from the skies and that it would reduce the city of Mordheim to rubble. So it came to pass, the comet struck and killed all but a few. Those surviving the initial impact where soon corrupted by the vileness of the wyrdstone in the comet. Touched by chaos, the city now lies in ruin. The few men that have returned from their perilous journeys into the city tell tales of plague ridden street, mutating abominations and a persistent smell of death that is thick in the air.

To mirror this setting I’ve thought about making some scenery that relates back to the impact of the comet. I came up with a rock formation that could pass for a piece of debris from the comet. If I go this way I’d like to decorate it with some green crystals (Wyrdstone/warpstone is green of colour) I’m going to have to think of some way to create some convincing warpstone crystals to do so. My gut tells me that it’s way to rounded off to pass for comet debris, but we’ll see. Perhaps you can help me out on this one.

rockformation1

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Hello guys. today I bring you news about another Mordheim endeavours of ours: building a temple of Sigmar. Loek (Artinam), our own Warhammer guru told us about Sigmar Heldenhammer, who apparently is a great character in the background story of both Warhammer Fantasy and Mordheim. (Below a picture of Sig himself)

250px-Sigmar_statue

The temple is made from the packaging material of my mom’s new netbook. My parents got the netbook when they bought some new furniture their living room. I kindly asked them if I could turn the Styrofoam packaging case that came with the laptop into a will-be sacred ground for the acolytes of Sigmar. The good part is that the polystyrene foam which the casing is made of is much more flexible and durable than ordinary packaging Styrofoam.

As you can see this project is just starting out, but you get the gist of it I guess. Loek told me some Sigmar related stuff which inspired me to make a stained glass window to make it look a bit more like a sanctuary of some sort. Also, Koen, Loek and I had a chat about the strategic aspect of the scenery piece and how it sound be balanced game-play wise. With this in mind we decided to make 3 possible entrances into the building, namely a destructible window, a destroyable wall and a main gate through which the building can be entered.

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Mordheim (which is also the name of the game) is a city much like our modern day Chernobyl. It’s a desolate place full of hidden dangers. In this city flocks of warriors (both human and non-human) seek to find long lost treasure and warpstone.

In order to make the game come to life we’ve put on the task of making some scenery (mostly from scrap material).

My first attempt in doing so has been to reproduce Ashton Sander’s Mordheim ladders.

My camera isn’t the best, none the less here are the pictures..

ladder2

ladder3

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