I’ve been thinking of what to do with my

For most crafting related stuff I tend to just grab whatever I need and start painting / cutting / glueing / etc. until I either get bored or I end up liking the result.

Not for my warband. Some time ago I made some quick and dirty sketches of some conversion idea’s I’ve been having. Soon I’ll blog more on the actual miniatures themselves and how I’ve started converting them. The text in the images is in Dutch, but it’s just a basic description of what’s in the pictures. Here’s some snapshots of the sketches:

gorbrayshamanbeastlordcentigor

minnytaur
Here’s a bonus picture of a Minotaur I drew.

skullbar

So why play Mordheim anyway?

Unlike the great loremaster Artinam, I have never played Warhammer before.
So what got me to play this game? Why would you, our dear reader, play it?

What attracted me the most was the fact that you take your characters with you to the next game.
Why would you pour your soul into making these great miniatures when they are just gonna be Soldier #163? In Mordheim, every single model will be a character of itself, even the grunts (well, most of the time). For example, my goblin warrior “Lucky” Skystabbah, earned his name by recklessly jumping down a 5 inch tower. And he didn’t just survive, he managed to make a lunging strike at the black skaven standing below, finishing him in one blow! Now these things motivate you to put just that much more effort into your miniatures, because what would you rather be painting? Soldier#163 or “Lucky” Skystabbah?

Continue reading

skullbar

Alrighty, time for Koen to put some info in here about the wonderful stuff that is called filler.

Recently I’ve been working on a big solid bridge structure for our mordheim terrain. I made this using only a bit of styrofoam that already had an arch-like shape, and cardboard.
I must say that I’m very happy the way the styrofoam part currently looks: like solid pieces of stone. The cardboard part however still looks like cardboard. Something that doesn’t really has a ’solid’ feeling to it.

After thinking about it for a bit with Vincent, we figured that some cheap filler that Vincent bought a while ago might be the solution to this problem. The actual idea is something we based off of this post that Ashton Sanders made quite a while ago about a similar product that we used called ’spackle’.

Continue reading

skullbar

So I’ve been thinking about what to do with this piece of rock I made earlier. Ashton has a very good tutorial on making convincing wyrdstone, I might dig into that. For now I found a less time consuming alternative:

Wyrd stones..

I asked my mom if she had some decorative glass marbles, which she said she had, and of which I could have some. Turned out they where green! Perfect! =D I put some in a piece of cloth and gave them a good clobbering after which they turned out like the shattered pieces of glass in the pictures.

Jerodar (Jeroen) convinced me that it can actually pass for a comet shard because according to him all debris from meteorites is sort of buffed by the intense heat that develops through friction when the meteor enters the atmosphere. Also, the impact might Nevertheless I think jagged pieces of wyrdstone would look really cool too (like Ashton’s), maybe even cooler. For now I’ll settle on this.

Wyrdstone

skullbar

Mordheim image by Aerion the FaithfulThe ancient Sigmarite prophecies fortold that one day a twin tailed comet would shoot from the skies and that it would reduce the city of Mordheim to rubble. So it came to pass, the comet struck and killed all but a few. Those surviving the initial impact where soon corrupted by the vileness of the wyrdstone in the comet. Touched by chaos, the city now lies in ruin. The few men that have returned from their perilous journeys into the city tell tales of plague ridden street, mutating abominations and a persistent smell of death that is thick in the air.

To mirror this setting I’ve thought about making some scenery that relates back to the impact of the comet. I came up with a rock formation that could pass for a piece of debris from the comet. If I go this way I’d like to decorate it with some green crystals (Wyrdstone/warpstone is green of colour) I’m going to have to think of some way to create some convincing warpstone crystals to do so. My gut tells me that it’s way to rounded off to pass for comet debris, but we’ll see. Perhaps you can help me out on this one.

rockformation1

Continue reading

skullbar

Arrgh… welcome Lads, you look like you could need a drink…

Well seat yourself…. wait… you lads do have some coin right?

Excellent…. have an ale.. Now let me tell you a few rumours.

Seen those Bretonnians running around in their shining armour… bah.. some arrogant bastards thinking that they are better then the rest of us. But what are they doing here so far from their lands… well I know…

———————————————————————————————-

Bretonnians are the warband which I started to play with. The reason for this is because I play them in normal Warhammer and I had some very nice Bretonnian Foot Knights models laying around (Questing Knight is actually an conversion).

Anyhow this post is more about the story of Bretonnians comming to Mordheim. The Warband rules already mention that Bretonnians are very unlikely to make the long journey trough the Empire to some Gods Forsaken city glowing with corrupting Warpstone. This first article wil primarily look at the change of the Bretonnian background and how this has influenced the Warband rules.

The main problem is that the Warband relies on 5th edition Bretonnian background (also known as fluff), when Bretonnia was actually more ‘good’ and chivalrous’ and peasants were still a bit more respected. There are 4 real differences in rules and background which I noticed. Peasants could still become knights, a village would appoint a potentional young candidate to become a Squire, trough certain deeds he could become a Knight Errant and trough further exceptional deed a Knight of the Realm. His tasks was to protect his village who provided his equipment. Squires are still present in the Warband rules although they no longer exist, one could explain them though that they are even below Knight Errants, so very young noble boys in training with their Knightly tutors. Strange perhaps, but a solution. Second, the Blessing of the Lady is suspiciously similar to the one in the 5th edition (focused on shooting and countering Blackpowder), while now its a more general wardsave. Third, the Questing Knight is not restricted from taking a lance. In the new background Questing Knights make a Vow to lay down their lance until they have proven themself before the Lady.

Finally, the Warband has half competent Peasants. In the armybook Bretonnian Peasants are malnourished, untrained and run from anything that poses half a threat unless a Knight is looking at them. However, this can be explained that the Peasants are already Veterans, surviving the long way to Mordheim forces you to become a bit more skillfull to survive.

Thanks for reading, the next article is for a Questing Knight’s motivation to go to Mordheim and if this has changed with the new Bretonnian background.